

This bundle will help you improve your 3D prop modelling and texturing skills massively as we go through each step together and learn many different techniques.Īfter finishing the courses, you would easily be able to create the renders shown in the trailer and also create high quality props of your own.

This bundle has 4 different courses that are creating a Pocket watch, creating a Vintage Camera, creating a Pokedex and creating a Sony Walkman. We will go over the complete pipeline of creating a high-quality realistic prop, starting with modelling the prop in blender, texturing in Substance Painter and finally lighting and rendering a portfolio piece in blender. With more than 10 hours of content We will go over creating 4 different props completely from start to finish. Hello everyone and welcome to this course which has 4 different complete courses in 1. Learn to work with Reference Images and use them to create 3D models from 2D images Learn to use Smart Materials and Masks in Substance Painter Learn to create a prop from Start to Finish Learn to texture assets in Substance Painter Learn to create Highly Realistic Models using Blender and Substance

Learn 3D Prop Modelling, 3D Texturing in Blender and Substance Painter Title: Udemy – The Ultimate Prop Art Bundle – 4 Courses In 1 You can help to support Arvid in creating more tutorials like this one by becoming a Patron. About Arvid Schneider.Īrvid Schneider is a Senior Lighting TD And Look-Dev Artist at Industrial Light and Magic, with more than eight years of commercial and visual effects experience. The tutorial starts by importing a model, then generating the mesh maps, and then begin texturing the glass asset. Realistic Glass and Shader Settings.Īrvids tutorial covers how to make believable glass and transparent surfaces using Substance Painter and Arnold with Maya. This new tutorial from Arvid Schneider shows how you can create realistic glass shaders using Substance Painter, Arnold, and Autodesk Maya. There are still lots of little tricks you can use to create the best realistic glass shaders, and depending on your render engine, that may vary. Rendering glass objects is always tricky to set up because of the refraction and render settings. Arvid Schneider shows how to make glass shaders in Substance Painter, Arnold, and Maya.
